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Poe Skill Roulette

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Roulette
  1. Poe Skill Roulette Games
Out of ideas for a new build in Path of Exile?
After a brief discussion with a friend about how to come up with new, off-the-wall builds, i decided to create a simple randomizer. (as if the RNG in the game wasn't bad enough) :p
All you have to do is click the 'randomize' button and it will give you a character class, a primary, and secondary attack.
The fun part is considering one of these builds and then theory-crafting the skill tree.
100% free. Just for fun. Hope you guys like it! :)
-davo
http://www.digitalshotgun.com/poe-randomizer/
Posted by
davoooooo
on Mar 28, 2014, 7:04:02 AM
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
A shining light in a sea of stagnant bong water.
Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
Posted by
ScrotieMcB
on Mar 28, 2014, 7:20:58 AM
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.

Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
For years i searched for deep truths. A thousand revelations. At the very edge..the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore on Mar 28, 2014, 7:34:07 AM
Posted by
SkyCore
on Mar 28, 2014, 7:33:52 AM
'
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!
A shining light in a sea of stagnant bong water.
Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
Posted by
ScrotieMcB
on Mar 28, 2014, 7:35:56 AM
'
'
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!

hahaha, i will definitely look into it.
may have to ask ggg if they have an api setup for the passive skill tree online.
if so, i may be able to give you the most random poe skill tree planner ever. lol
-davo
Posted by
davoooooo
on Mar 28, 2014, 7:41:36 AM
I got Scion Blood Rage and Animate Weapon. Sounds feasible. Will start tomorrow morning.
Posted by
nekroSTD
on Mar 28, 2014, 8:52:28 AM
This didn't do what I expected it to do.
Shouldn't be too hard to code an app that randomly assigns points in poe skill tree calc. (I don't know the first thing about coding.)
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
Posted by
OwVEmrkMLX
on Mar 28, 2014, 9:08:04 AM
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?
Posted by
Deleted
on Mar 28, 2014, 9:20:38 AM
'
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?

me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.
on-topic: nice work OP :)
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Mar 28, 2014, 9:32:53 AM
Posted by
johnKeys
on Mar 28, 2014, 9:32:33 AM
'
'
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?

me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.
on-topic: nice work OP :)

It might be easier to get defense and dps up but i dont ever see how running all auras could be fun.
I used the hero editor in D2 and stacked all auras and it got boring 5 minutes into the game.
Hopefully GGG implements my idea one day.
Posted by
Deleted
on Mar 28, 2014, 9:38:58 AM
Skill
  1. Poe Skill Roulette Games
Out of ideas for a new build in Path of Exile?
After a brief discussion with a friend about how to come up with new, off-the-wall builds, i decided to create a simple randomizer. (as if the RNG in the game wasn't bad enough) :p
All you have to do is click the 'randomize' button and it will give you a character class, a primary, and secondary attack.
The fun part is considering one of these builds and then theory-crafting the skill tree.
100% free. Just for fun. Hope you guys like it! :)
-davo
http://www.digitalshotgun.com/poe-randomizer/
Posted by
davoooooo
on Mar 28, 2014, 7:04:02 AM
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
A shining light in a sea of stagnant bong water.
Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
Posted by
ScrotieMcB
on Mar 28, 2014, 7:20:58 AM
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.

Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
For years i searched for deep truths. A thousand revelations. At the very edge..the ability to think itself dissolves away.Thinking in human language is the problem. Any separation from 'the whole truth' is incomplete.My incomplete concepts may add to your 'whole truth', accept it or think about it
Last edited by SkyCore on Mar 28, 2014, 7:34:07 AM
Posted by
SkyCore
on Mar 28, 2014, 7:33:52 AM
'
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!
A shining light in a sea of stagnant bong water.
Last edited by Rachel_GGG on Sep 31, 2018 0:61:72 PM
Posted by
ScrotieMcB
on Mar 28, 2014, 7:35:56 AM
'
'
'
Could you make one that actually assigns passive nodes randomly?
So for Marauder, the first point would be a 50% between the melee damage and the life/armour, and assuming it went melee damage, the next point would be a three-way split between life/armour, more melee damage, or +10 Str?
I'd actually enjoy such a randomizer.
Instead of a program to do that, you could just ask for 'advice' in the forum and get a pseudo random build.
Not random enough. Needs moar random!

hahaha, i will definitely look into it.
may have to ask ggg if they have an api setup for the passive skill tree online.
if so, i may be able to give you the most random poe skill tree planner ever. lol
-davo
Posted by
davoooooo
on Mar 28, 2014, 7:41:36 AM
I got Scion Blood Rage and Animate Weapon. Sounds feasible. Will start tomorrow morning.
Posted by
nekroSTD
on Mar 28, 2014, 8:52:28 AM
This didn't do what I expected it to do.
Shouldn't be too hard to code an app that randomly assigns points in poe skill tree calc. (I don't know the first thing about coding.)
Shop closed until further notice. Check out my Dominus musical tribute instead:
https://soundcloud.com/hackproducer0815/dominus
Posted by
OwVEmrkMLX
on Mar 28, 2014, 9:08:04 AM
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?
Posted by
Deleted
on Mar 28, 2014, 9:20:38 AM
'
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?

me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.
on-topic: nice work OP :)
Alva: I'm sweating like a hog in heat
Shadow: That was fun
Last edited by johnKeys on Mar 28, 2014, 9:32:53 AM
Posted by
johnKeys
on Mar 28, 2014, 9:32:33 AM
'
'
But why not use more than a primary and secondary attack? Am i too casual for this game when i dont use auras but 5 or 6 attacks instead?

me too, but it's hard to deny single/double-attack spamming and aura stacking are far more effective.
on-topic: nice work OP :)

It might be easier to get defense and dps up but i dont ever see how running all auras could be fun.
I used the hero editor in D2 and stacked all auras and it got boring 5 minutes into the game.
Hopefully GGG implements my idea one day.
Posted by
Deleted
on Mar 28, 2014, 9:38:58 AM

Poe Skill Roulette Games

Summons possess effects known as auras, which are granted when the summon is assigned as a main summon or a support/friend summon. Aura effects can affect each elements' character stats, elemental ATK, weapon skills, and more. A summon can be uncapped up to three times to make the aura effect more powerful. For the other 50% of Path of Exile players who read all of the above and are still sad that 3.13 isn't coming out in December, we are trying very hard to prepare interesting events for everyone to play. I'd much rather try to underpromise and overdeliver here, but we are kicking around some ideas. Path of Exile is a multiplayer computer game in the genre of Action / RPG, developed and released by Grinding Gear Games for Windows in 2013; Xbox One was released in 2017. When you start the Path of Exile the first time, you will be greeted with the character selection screen. When you join a high stakes roulette game, you will play against some of the best players in the casino. Bc online blackjack card game. If your skill level matches these players, you could very well beat them at their own game. Out of ideas for a new build in Path of Exile? After a brief discussion with a friend about how to come up with new, off-the-wall builds, i decided to create a simple randomizer. (as if the RNG in the game wasn't bad enough):p All you have to do is click the 'randomize' button and it will give you a character class, a primary, and secondary.

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